You had to mention EQ. LOL. I lost half a lifetime to that game. My Monk used to spend 14 hours straight pulling a full clear of old Hate, 10 doing old Fear.
To me the best part of the game was before any expansion packs, when the level limit was 50. When you could in fact lose your corpse and all its gear if you could not retrieve it.
During that time, we would hang out for days up by the Freeport north bank, until we had enough people ready to do a raid of Fear (which was online before Hate). Then if we wiped, or someone got killed and the Monk(s) couldn't get their corpse dragged back to camp, that would mean hanging out until you get on another raid that would take you along, without gear, so you could eventually loot your corpse. If the timer didn't expire first.
Lets not even talk about losing experience, and sometimes, a full level, as well. There was one clothy who bound right by a red mob and walked away from the computer screen for a day. When she came back, she was down from level 50 to level 20, but it was before earned skills decremented as levels were lost, so she had the skill levels of a 50 but could do PVP, and dungeons, as a level 20.
It was a kick to assemble 70+ people to do Lord Nagafen or Lady Vox, too. My Monk spent many long hours dragging corpses for other players out of Vox's lair to a safe spot where Clerics could do resurrections. It was also frustrating as heck, since sometimes it took most of a day to get enough people, and then you'd raid all night.
And start over the next day. Yep, wasted half a lifetime on that game. Way more than on WoW, which was substantial.
Living the Gypsy Life